

Enemies are vicious and unruly, and can very easily overwhelm the player unlike the precedent set by the genre. That does hold true, but once combat begins proper, it is easy to tell that Hyper Light Drifter was aiming for more. At first, this feels right at home with the style the game is presented in: a simple slog through levels made more interesting with puzzles and a pleasing aesthetic.
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On a surface level, it’s dead simple: the player has access to a sword with a simple three-swing combo, a quick dash, and a pistol with limited shots that is recharged by landing sword swings (there are upgrades to all of these features plus some secondary items, but let’s focus on the basics for now). It’s an experiment in mise en scene that fulfills its purpose perfectly.īack on the topic of combat though, the balance between styles is somewhat strange and new, yet welcome and familiar. In that sense, Hyper Light Drifter is a bit of a surreal experience.The world has lore, and that much can be seen from the surface, but the drifter has lore too why is he so violently ill? What is this crazy dongle goblin that helps him open doors? Amidst all of these questions, it feels as though none of them matter this is the story of a man on a mission, and the mission is what’s important now. The necessary calculation and exploration makes the game feel like the drifter has purpose, a true reason to fight and a real mission to carry out, even if it can be hard to determine exactly what that it. It’s a strange balance that doesn’t give off the feel of an aimless adventure. Of course, the silent storytelling isn’t all that Hyper Light Drifter has to offer: the game’s combat feels like a hybrid of classic Legend of Zelda and Dark Souls, with the navigation and basic combat hailing from the former and the formulaic combat and exploration from the latter. Even the drifter himself, swaddled in worn down clothing approaching every target with only silence, his sword, and a gun he scavenged, is a testament and compliment to the game’s hush vibe.
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Hyper Light Drifter uses immaculate pixel art and the mysterious silent aesthetic of a Souls game to create a familiar yet unique world full of untold danger. Perilous is his quest, and he can rely on nobody but himself, his weapons, and a weird electronic-interfacing firefly.Īs verbose as all that is, it needs to be done justice.

This creates a silent dignity in the game, a lone drifter fighting the corruption of the land, no noise escaping his mouth save for pained coughing due to his chronic illness. In fact, there is no text or voice whatsoever in the game and all communication (what little there is) is in the form of images. Once the game starts, it is immediately engrossing the player assaulted with beautiful and surreal imagery of life and death, and perhaps most notably, no dialogue. As passé as it might be to say this, Hyper Light Drifter is a love song – a sweet melody taking us back to the age of The Legend of Zelda while offering up the cruel patterns and logistics reminiscent of a Dark Souls title. People who grew up consuming classic cartoons and video games are adults making their own media that reflects their passion. We stand now in a of golden age of media. Hyper Light Drifter is one of those games. Pixel art doesn’t need to prey on retro fanatics, nor does it need to add camp factor to a game pixel art can be beautiful, and can transcend expectations for the medium.


However, once in a while, a game comes around that reminds us of the style’s beauty. One of the most common notions in the game industry these days is that pixel art is overused, and I tend to agree with them.
